Fallen Heart Review

Originally titled the Fall, FallenHeart is an infinite running game that is currently in the making. As it is only a demo at the moment, there isn’t much to say about it. The title screen has four options; Story Mode, Arcade Mode, Options, and Quit. At the moment, Story Mode and Arcade Mode are the same thing. In the game, you are a ghostly creature that must survive as long as possible while being chased by a creature that resembles some form of plant –demon. The creature chases you around while constantly shooting you with projectiles. There are two projectiles it shoots you with. The first one is one that resembles a green cloud-like ball that falls straight down. The second is a white ball with electricity surrounding it. This one follows you around for between five and ten seconds before de-spawning. All the while, the area you are in constantly moves upward, so you must find your way down through the maze of rock platforms while evading the creature. You start with three lives (which resembles a human heart) and every time you get hit, you lose a life. After all three lives are lost, you are sent to a screen with two options; restart, which restarts the chase, and quit, which exits the game completely. When you click Options, you are able to increase and decrease the volume of the music and the volume of the sound effects. There are two different tracks of music; one for the title screen, and one for the gameplay. The one during the title screen is a cheerful song. The best way it can be described is that it’s the kind of music you would hear while watching a loved character in a movie riding across the world on a horse. The second track is intense. It’s lower than the first track, but it’s also faster. It’s the kind of music that gets your heart pumping faster, the kind that makes you feel like you’re actually in danger while playing the game.

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Personally, I like the game, however, I think it’s a little too much like the game, Flappy Bird. It’s an addictive, infinite running game that seems simplistic but is a bit harder than it looks. Despite this, it isn’t as frustrating knowing that the game is still in development. The game also runs very well. There is hardly any lag. The ghostly creature you play as feels good to play as, too. It feels like you’re flying around really fast as a ghost. All in all, I think it’s an awesome game. It’s the great combination of simplicity and complexity.

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